

The 1990s in Poland were difficult times for an eight-year-old. Dark school corridors, gloomy housing estates. Grayness. Despair. The solution seemed to be escaping into the colorful, virtual world of computer games.
The 1990s in Poland were difficult times for an eight-year-old. Dark school corridors, gloomy housing estates. Grayness. Despair. The solution seemed to be escaping into the colorful, virtual world of computer games.